Winvice in hyperspin screen
> picture at 100% ? I guess not, as you wouldnt talk such rubbish then. > Beside that i dont see a single scanline, that is uneven, did you look at the
If it not even better than GLSL then it just wasted their time adding it. Waiting to see BGFX be better than HLSL and GLSL. My point is GLSL shaders doesn't need to be change every time when a game screen doesn't have that even scales. > either huge black borders or lots of lines left out of screen limits. > okay with some games, not really with others depending on your screen, as it can mean > For the shaders that don't the only solution is to force an integer scale, which is > screwing the scanlines indeed, there are a few doing that on RA as well. It's cool that some GLSL shaders have no issues scaling without > With the right HLSL settings, not even 0.159 looked as bad as in the first post. With the right HLSL settings, not even 0.159 looked as bad as in the first post. It's cool that some GLSL shaders have no issues scaling without screwing the scanlines indeed, there are a few doing that on RA as well.įor the shaders that don't the only solution is to force an integer scale, which is okay with some games, not really with others depending on your screen, as it can mean either huge black borders or lots of lines left out of screen limits.
WINVICE IN HYPERSPIN SCREEN WINDOWS
Windows 11 Home 64-bit / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 16 GB
Other wise the BGFX probably gonna take over the GLSL OpenGL. If someone coding in that effect in a shader then I be willing to add it onto the website. Only thing this shader doesn't have is that cool blur effect.
Which is blending in a lot better than the HLSL. I guest they can't see it because of their screen isn't bright enough to show it.Īnyway it not showing here on the GLSL OpenGL shader. I can see the uneven lines in the middle of that screen. > too, no crappy LCD blur, though the backlight glare is still a little unsavory. Vector games and golden-age raster look good, > pretty good on my '11-vintage Acer LCD. Turned the raster bloom to 0, but otherwise it's stock. > Didn't at first.and then I thought, 'oh, does it need DX9 for that?'. It doesn't really illustrate any point whatsoever, since HD4000-class integrated graphics have nothing to do with Intel's shitty integrated graphics from circa 2006. > MAME isn't about playing the games anyway. Really I don't see the point of taking pictures of the windowed output. Now let's take snapshots in fullscreen and see if those lines are still evenly distributed lol. Rog didn't maximize the image, yeah, okay.
Are you that Hyperspin-fanboy, that is flaming HLSL all the time? You sound exactly like him.ĭude, whoa. > Beside that i dont see a single scanline, that is uneven, did you look at the picture at 100% ? I guess not, as you wouldnt talk such rubbish then. They are the VERY same size.Īre you that Hyperspin-fanboy, that is flaming HLSL all the time? You sound exactly like him. > HLSL to make rows of the very same size (pixel size)?īeside that i dont see a single scanline, that is uneven, did you look at the picture at 100% ? I guess not, as you wouldnt talk such rubbish then. > rows to be darker than the others and it feels pretty fake. > Man, I can't stand that HLSL uneven row sizes throughout the screen. Is there any way to set HLSL to make rows of the very same size (pixel size)? This makes some rows to be darker than the others and it feels pretty fake. Man, I can't stand that HLSL uneven row sizes throughout the screen. Vector games and golden-age raster look good, too, no crappy LCD blur, though the backlight glare is still a little unsavory. Looks pretty good on my '11-vintage Acer LCD. #349969 - 02/07/16 02:48 AM Attachment: bubbles 158 HLSL - Intel HD 4600.png 1227 KB (2 downloads)ĭidn't at first.and then I thought, 'oh, does it need DX9 for that?'.